![]() ![]() That means if you drop an Elixir of Wrath, he’s going to hit for at least 8 per. When he levels up, he strikes instead of deals 2 damage on a stun/recall. The more stun/recalling you can do, the more ferocious he is. He’s excellent at keeping damage and pressure on. To level him up, you need to Stun or Recall 6+ units, and he doesn’t have to be in your hand or in play either. Yasuo (4-cost, 4/3, Ionia): Yasuo has Quick Attack and is a 4/3 right out of the box.So you can play it early if you need (it IS a 5/5), then recall it and replay it when it would be bigger and meaner. They gain +1/+1 for every single instance of Stun/Recall you use as the game goes on. The longer the game goes on, the better your Legion General will be, too. Your end game is to use your champions to keep your opponent’s board clear, and to keep the fear of god in ‘em. It won’t trigger the ability again, but it will give you 3 6/6s to attack with on top of Yasuo. If it’s your turn (or you have an Attack Icon), feel free to drop Dawn and Dusk on Yone. ![]() When you play Yone, Windchaser, they stun two enemy units. Yone, Windchaser is one of Yasuo’s best pals, especially in this deck. You bop them with Quick Attack, build up Yasuo, and suddenly drop damage out of nowhere. So if you say, play Minotaur Reckoner, he will stun the weakest enemy every turn, which will, in turn, dole out damage from Yasuo, if he’s on the board. Yasuo’s passive will trigger anytime you Stun or Recall an enemy, even if it’s multiple times in one turn. So you can recall your own to save them, and build up your Yasuo. Please note, it doesn’t say “enemy” units. All you have to do to level him up is stun/recall 6+ Units. When he’s leveled up, he strikes them for his full damage. Whenever you stun or recall an enemy unit, he hits them for 2 damage. That way, you can attack during his turn too.īut the real star of this show is Yasuo. So you attack with her, recall her, and play her again on your opponent’s round. Katarina recalls after she attacks, and when she’s played again (if leveled up), she gives you Rally. So if they kill a unit before taking damage, they won’t die themselves. When on the attack, these creatures deal damage first. A great deal of this deck is built around the “Quick Attack” keyword. He can make those frustrating Living Shadows and force opponents to block them or take extra damage. People naturally want to kill Zed because of what he can do. Zed is your early to mid-game distraction. You are running three champions: Yasuo, Zed, Katarina. I’m going to try and use the same format for the MTGA articles I do on deck builds, because if it isn’t broke, don’t fix it! So this deck is a mid-late game monster. He may not always be your game-winner, but you can count on Yasuo to help you hyper carry to a victory. ![]() There are some truly filthy combos with him in this deck. Yasuo is one of the more toxic champions in League of Legends after all. So, this deck is built around stalling and controlling the board, and then using Yasuo’s passive to obliterate your opponents. Thankfully, Yasuo doesn’t have to witness the stun/recall usage to gain his level up. Maybe I could recall a unit or stun one, to keep myself in the game. Most of my games had me playing passive in the first 3 turns. His “Elusive” keyword would offer me another way to sneak damage in, and that’s what this deck is all about. I’m still contemplating taking Katarina out and putting Ezreal in. This was a deck that took me some time to find success with. It’s fairly slow-going building decks, but after another week or so, I’ll have a few more in play, I think. For now, I want to start with some Legends of Runeterra decks that I have first-hand experience with, whether I played it or played against it. I will do my best to update this as cards get buffed/nerfed, and fun new stuff comes into the meta. But I’ll break down a few decks I’ve found and worked with and will hopefully help you on your path to solo battles in Runeterra! Personally, my favorite deck so far was an Expedition deck (Demacia and Shadow Isles), but these are more along the lines of constructed for Normal and Ranked. That is, outside of hard, tedious grinding. You have a limited supply of wild cards per week. The hardest part of this is the actual building of the decks. After some time and consideration, we’re going to help you put together some Legends of Runeterra decks to get started! Thankfully, we’ve done some research and are here to help. ![]() It’s always hard to start a new card game. By Jason Parker in Legends of Runeterra | Feb, 4th 2020 ![]()
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